Stargate SG-1

Stargate SG-1

Release Date:  7/17/1998
Country of Release:  USA
Length:  44 minutes
MPAA:  TV-14
Medium:  Video
Genre:  ACT ADV DRA SF
Release Message:  Exploring a strange and beautiful garden, SG1 comes across a dome containing a race that are connected to machines. The team are captured by the machines and rendered unconscious, but awake to find themselves reliving pivotal moments of their lives, over and over again. Starring Richard Dean Anderson as Colonel O'Neill.
Description:  Exploring a strange and beautiful garden, SG1 comes across a dome containing a race that are connected to machines. The team are captured by the machines and rendered unconscious, but awake to find themselves reliving pivotal moments of their lives, over and over again. Then they discover it is virtual reality and a mysterious keeper appears to persuade them to try different outcomes for the moments. But can the team escape his clutches, when they don't know what is real and what is not? - Written by Anonymous SG-1 arrives on a beautiful planet, like a giant garden, only nobody seems to live there, except inside a giant dome-shaped structure, where everything is artificial and machine-controlled, the only humanoid inhabitants are locked, apparently unconscious, inside machines which tap into their bodies. Before they can properly investigate, the machines' metallic tentacles catch them and lock into their own minds and bodies. Teal'c awakes with Jack in a recreation of his traumatic mission in East Germany, when O'Neill and Captain Charles Kawalsky's team failed with fatal results, and as soon as the same tragic end has been reached it starts again. Similarly, Sam awakes with Daniel Jackson in the New York Museum where and when his parents, archaeologists Melburn and Claire Jackson, were crushed to death while setting up an Egyptian exposition, and as a five-year old in their eyes unable to prevent their death, again restarting the nightmare. As soon as each pair realizes to be in a time-loop and wants out, the same figure appears, calling himself the Keeper of the dome and everything that is, was and can be, enthusiastically recommending they further 'enjoy' the possibilities to live variations of those grand moments, and soon they also notice a series of silent figures in robes like the keeper. Now they refuse to 'play anymore' and wake up, released by the machines and return trough the star-gate, but find general Hammond as insistent they immediately return to the planet that Jack concludes it's not really him, and indeed... - Written by KGF Vissers The SG-1 team visit a planet that has a large geodesic dome. Inside, they find humans in containers the purpose of which is not clear to them. Soon, all four members of the team are drawn into the same machines with Jack and Teal'c awakening in a strange place. Jack knows that the reality they find themselves in cannot be real as it's a re-creation of a mission he went on in 1982. Sam and Daniel meanwhile awaken in the New York Museum of Art where Daniel sees his parents killed while setting up a new exhibition. What they learn is that the moment can be relived over and over again and they have the ability to change the outcome. The Keeper, who controls their environment, encourages them to find happier solutions to the events in their lives they had always hoped to re-do. It's an enticing prospect but Jack and Daniel refuse to play The Keeper's game. - Written by garykmcd SG-1 visits a world and finds itself in a large beautiful garden, but then they find out that all people on the world are tied to some machines. Suddenly the team members are captured by empty machines and they find themselves in other places. Colonel Jack O'Neill and Teal'c are in a wooded area to meet other human soldiers from Earth, including Charles Kawalsky, who died one year ago. O'Neill recognizes this as the time of an undercover mission in East Germany, 1982, where Kawalsky died. The soldiers act as Teal'c is one of them, calling him "Thomas". Think that they might have traveled through time, O'Neil again go through the mission fixing their first mistake, but all goes wrong and the mission re-starts again from the beginning. O'Neill isn't able to change the outcome after several tries. Dr. Daniel Jackson and Captain Samantha Carter find themselves in a museum when his parents were killed by falling stones. He also fails several times trying to change the event. O'Neill and Teal'c they are visited by a strange man called the "Keeper", who offers them the possibility to change the past - be it only in a simulation - and also tells Daniel and Carter same. All SG-1 members then refuse to take part in this simulations anymore. The Keeper reunites the team members and tells them 1000 years ago a chemical disaster took place destroying this world. The whole civilizations entered stasis, and now want more scenarios for their virtual world. As Teal'c's and Carter's brain can't be accessed, the Keeper lets them take part in the simulations of their friends. (Jaffa are apparently immune to the process and Sam's mind has been altered by Jolinar of Malkshur). Many people (inhabitants of the virtual world) listen to the conversation and react when they hear that the outside world has recovered. The Keeper sends them away and appears to let SG-1 go free. Returning to Earth, they are checked in the infirmary and report to Major General George S. Hammond. He tells them to go back for more information about this virtual world, which would have them hooked up to the machines again. This is uncharacteristic behavior for Hammond, leading SG-1 to conclude that they are still in the VR. O'Neill attacks the General who orders them to be arrested. In the cell they are visited by Kawalsky who tells them to simply should stay the VR. SG-1 escapes, meets the residents of the VR, who inquire about the outside world. They tell of a beautiful garden outside showing the residents their planets from SG-1's memories. Keeper, disguised as Hammond, shuts off the gate before they can go through. Chasing him, they accidentally discover the exit doors the Keeper has been trying hide from his people, and everyone exits VR. The Keeper is captured in the garden and explains he kept his people in VR because they would repeating their former mistakes ruining the garden and finally the whole world. Suddenly realizing that the people have already left the VR and are picking flowers in garden and pick flowers, the Keeper becomes fruitlessly angry. SG-1 returns to Earth promising to return and help the residents begin new lives. - Written by HiTechHiTouch Jack, Sam, Daniel and Teal'c arrive in a garden on the planet P7J-989 and soon they find the inhabitants are tied by tubes to weird machines in a dome. Out of the blue, they are hold by four machines. Jack and Teal'c awake on East Germany where they meet other soldiers and Jack recalls that it was a failed mission that he had participated where soldiers died. Jack unsuccessfully tries to take the correct actions to save the soldiers and the event happens several times. Meanwhile Daniel and Sam awake in the New York Museum of Art and they witness the accident that killed Daniel's parents. Daniel unsuccessfully tries to save them. Soon they are visited by the Keeper, who tells that they are attached to the machines and they have the change to fix the past in that simulation. What are the intentions of the Keeper to use their memories in the virtual reality?